﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XNADota.ContentPipeline.Data;
using Microsoft.Xna.Framework;

namespace XNADota.UI
{
    public class UIElement
    {
        protected Game _Game;

        private bool _Visible;

        public bool Visible
        {
            set { _Visible = value; }
            get { return _Visible; }
        }

        public UIElement(Game game)
        {
            _Game = game;
        }

        public virtual void Draw(GameTime gameTime)
        {

        }
    }
}
